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osg::Shader Class Reference

#include <Shader>

Inheritance diagram for osg::Shader:
osg::Object osg::Referenced

Classes

class  PerContextShader
 
struct  ShaderObjects
 

Public Types

enum  Type {
  VERTEX = GL_VERTEX_SHADER , TESSCONTROL = GL_TESS_CONTROL_SHADER , TESSEVALUATION = GL_TESS_EVALUATION_SHADER , GEOMETRY = GL_GEOMETRY_SHADER ,
  FRAGMENT = GL_FRAGMENT_SHADER , COMPUTE = GL_COMPUTE_SHADER , UNDEFINED = -1
}
 
enum  ShaderDefinesMode { USE_SHADER_PRAGMA , USE_MANUAL_SETTINGS }
 
typedef std::multimap< float, std::string > CodeInjectionMap
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 Shader (Type type=UNDEFINED)
 
 Shader (Type type, const std::string &source)
 
 Shader (Type type, ShaderBinary *shaderBinary)
 
 Shader (const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osg, Shader)
 
int compare (const Shader &rhs) const
 
bool setType (Type t)
 
Type getType () const
 
const char * getTypename () const
 
void setFileName (const std::string &fileName)
 
const std::string & getFileName () const
 
void setShaderSource (const std::string &sourceText)
 
const std::string & getShaderSource () const
 
void setShaderDefinesMode (ShaderDefinesMode sdm)
 
ShaderDefinesMode getShaderDefinesMode () const
 
void setShaderDefines (const ShaderDefines &shaderDefs)
 
ShaderDefines & getShaderDefines ()
 
const ShaderDefines & getShaderDefines () const
 
void setShaderRequirements (const ShaderDefines &shaderDefs)
 
ShaderDefines & getShaderRequirements ()
 
const ShaderDefines & getShaderRequirements () const
 
void setShaderBinary (ShaderBinary *shaderBinary)
 
ShaderBinary * getShaderBinary ()
 
const ShaderBinary * getShaderBinary () const
 
void addCodeInjection (float position, const std::string &code)
 
CodeInjectionMap & getCodeInjectionMap ()
 
const CodeInjectionMap & getCodeInjectionMap () const
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
void releaseGLObjects (osg::State *state=0) const
 
void dirtyShader ()
 
void compileShader (osg::State &state) const
 
PerContextShader * getPCS (osg::State &state) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Static Public Member Functions

static Shader::Type getTypeId (const std::string &tname)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Protected Types

typedef std::set< osg::Program * > ProgramSet
 

Protected Member Functions

virtual ~Shader ()
 
bool addProgramRef (osg::Program *program)
 
bool removeProgramRef (osg::Program *program)
 
void _computeShaderDefines ()
 
void _parseShaderDefines (const std::string &str, ShaderDefines &defines)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

Type _type
 
std::string _shaderFileName
 
std::string _shaderSource
 
osg::ref_ptr< ShaderBinary > _shaderBinary
 
CodeInjectionMap _codeInjectionMap
 
ShaderDefinesMode _shaderDefinesMode
 
ShaderDefines _shaderDefines
 
ShaderDefines _shaderRequirements
 
ProgramSet _programSet
 
OpenThreads::Mutex _programSetMutex
 
osg::buffered_value< osg::ref_ptr< ShaderObjects > > _pcsList
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Friends

class osg::Program
 

Detailed Description

osg::Shader is an application-level abstraction of an OpenGL glShader. It is a container to load the shader source code text and manage its compilation. An osg::Shader may be attached to more than one osg::Program. Shader will automatically manage per-context instancing of the internal objects, if that is necessary for a particular display configuration.

Member Typedef Documentation

◆ CodeInjectionMap

typedef std::multimap<float, std::string> osg::Shader::CodeInjectionMap

The code injection map used when generating the main shader during main shader composition.

◆ ProgramSet

typedef std::set< osg::Program* > osg::Shader::ProgramSet
protected

osg::Programs that this osg::Shader is attached to

Member Enumeration Documentation

◆ ShaderDefinesMode

Enumerator
USE_SHADER_PRAGMA 
USE_MANUAL_SETTINGS 

◆ Type

Enumerator
VERTEX 
TESSCONTROL 
TESSEVALUATION 
GEOMETRY 
FRAGMENT 
COMPUTE 
UNDEFINED 

Constructor & Destructor Documentation

◆ Shader() [1/4]

osg::Shader::Shader ( Type  type = UNDEFINED)

◆ Shader() [2/4]

osg::Shader::Shader ( Type  type,
const std::string &  source 
)

◆ Shader() [3/4]

osg::Shader::Shader ( Type  type,
ShaderBinary *  shaderBinary 
)

◆ Shader() [4/4]

osg::Shader::Shader ( const Shader &  rhs,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

◆ ~Shader()

virtual osg::Shader::~Shader ( )
protectedvirtual

Member Function Documentation

◆ _computeShaderDefines()

void osg::Shader::_computeShaderDefines ( )
protected

◆ _parseShaderDefines()

void osg::Shader::_parseShaderDefines ( const std::string &  str,
ShaderDefines &  defines 
)
protected

◆ addCodeInjection()

void osg::Shader::addCodeInjection ( float  position,
const std::string &  code 
)
inline

Add code injection that will be placed in the main shader to enable support for this shader. The position is set up so that code to be inserted before the main() will have a negative value, a position between 0 and 1.0 will be inserted in main() and a position greater than 1.0 will be placed after the main(). During shader composition all the code injections are sorted in ascending order and then placed in the appropriate section of the main shader.

◆ addProgramRef()

bool osg::Shader::addProgramRef ( osg::Program *  program)
protected

◆ compare()

int osg::Shader::compare ( const Shader &  rhs) const

◆ compileShader()

void osg::Shader::compileShader ( osg::State &  state) const

If needed, compile the PCS's glShader

◆ dirtyShader()

void osg::Shader::dirtyShader ( )

Mark our PCSs as needing recompilation. Also mark Programs that depend on us as needing relink

◆ getCodeInjectionMap() [1/2]

CodeInjectionMap & osg::Shader::getCodeInjectionMap ( )
inline

Get the code injection map.

◆ getCodeInjectionMap() [2/2]

const CodeInjectionMap & osg::Shader::getCodeInjectionMap ( ) const
inline

Get the const code injection map.

◆ getFileName()

const std::string & osg::Shader::getFileName ( ) const
inline

Get filename to which the shader source code belongs.

◆ getPCS()

PerContextShader * osg::Shader::getPCS ( osg::State &  state) const

◆ getShaderBinary() [1/2]

ShaderBinary * osg::Shader::getShaderBinary ( )
inline

Get the Shader's ShaderBinary, return NULL if none is assigned.

◆ getShaderBinary() [2/2]

const ShaderBinary * osg::Shader::getShaderBinary ( ) const
inline

Get the const Shader's ShaderBinary, return NULL if none is assigned.

◆ getShaderDefines() [1/2]

ShaderDefines & osg::Shader::getShaderDefines ( )
inline

◆ getShaderDefines() [2/2]

const ShaderDefines & osg::Shader::getShaderDefines ( ) const
inline

◆ getShaderDefinesMode()

ShaderDefinesMode osg::Shader::getShaderDefinesMode ( ) const
inline

◆ getShaderRequirements() [1/2]

ShaderDefines & osg::Shader::getShaderRequirements ( )
inline

◆ getShaderRequirements() [2/2]

const ShaderDefines & osg::Shader::getShaderRequirements ( ) const
inline

◆ getShaderSource()

const std::string & osg::Shader::getShaderSource ( ) const
inline

Query the shader's source code text

◆ getType()

Type osg::Shader::getType ( ) const
inline

Get the Shader type as an enum.

◆ getTypeId()

static Shader::Type osg::Shader::getTypeId ( const std::string &  tname)
static

◆ getTypename()

const char * osg::Shader::getTypename ( ) const

Get the Shader type as a descriptive string.

◆ META_Object()

osg::Shader::META_Object ( osg  ,
Shader   
)

◆ releaseGLObjects()

void osg::Shader::releaseGLObjects ( osg::State *  state = 0) const
virtual

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::Object.

◆ removeProgramRef()

bool osg::Shader::removeProgramRef ( osg::Program *  program)
protected

◆ resizeGLObjectBuffers()

virtual void osg::Shader::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

◆ setFileName()

void osg::Shader::setFileName ( const std::string &  fileName)
inline

Set file name for the shader source code.

◆ setShaderBinary()

void osg::Shader::setShaderBinary ( ShaderBinary *  shaderBinary)
inline

Set the Shader using a ShaderBinary.

◆ setShaderDefines()

void osg::Shader::setShaderDefines ( const ShaderDefines &  shaderDefs)
inline

◆ setShaderDefinesMode()

void osg::Shader::setShaderDefinesMode ( ShaderDefinesMode  sdm)
inline

◆ setShaderRequirements()

void osg::Shader::setShaderRequirements ( const ShaderDefines &  shaderDefs)
inline

◆ setShaderSource()

void osg::Shader::setShaderSource ( const std::string &  sourceText)

Set the Shader's source code text from a string.

◆ setType()

bool osg::Shader::setType ( Type  t)

Set the Shader type as an enum.

Friends And Related Symbol Documentation

◆ osg::Program

friend class osg::Program
friend

Member Data Documentation

◆ _codeInjectionMap

CodeInjectionMap osg::Shader::_codeInjectionMap
protected

◆ _pcsList

osg::buffered_value< osg::ref_ptr<ShaderObjects> > osg::Shader::_pcsList
mutableprotected

◆ _programSet

ProgramSet osg::Shader::_programSet
protected

◆ _programSetMutex

OpenThreads::Mutex osg::Shader::_programSetMutex
protected

◆ _shaderBinary

osg::ref_ptr<ShaderBinary> osg::Shader::_shaderBinary
protected

◆ _shaderDefines

ShaderDefines osg::Shader::_shaderDefines
protected

◆ _shaderDefinesMode

ShaderDefinesMode osg::Shader::_shaderDefinesMode
protected

◆ _shaderFileName

std::string osg::Shader::_shaderFileName
protected

◆ _shaderRequirements

ShaderDefines osg::Shader::_shaderRequirements
protected

◆ _shaderSource

std::string osg::Shader::_shaderSource
protected

◆ _type

Type osg::Shader::_type
protected

The documentation for this class was generated from the following file: