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osgAnimation::RigTransformHardware Class Reference

This class manage format for hardware skinning. More...

#include <RigTransformHardware>

Inheritance diagram for osgAnimation::RigTransformHardware:
osgAnimation::RigTransform osg::Object osg::Referenced

Public Types

typedef std::vector< osg::ref_ptr< osg::Vec4Array > > BoneWeightAttribList
 
typedef std::vector< osg::ref_ptr< Bone > > BonePalette
 
typedef std::map< std::string, unsigned int > BoneNamePaletteIndex
 
typedef std::vector< osg::Matrix > MatrixPalette
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
 

Public Member Functions

 RigTransformHardware ()
 
 RigTransformHardware (const RigTransformHardware &rth, const osg::CopyOp &copyop)
 
 META_Object (osgAnimation, RigTransformHardware)
 
void setFirstVertexAttributeTarget (unsigned int i)
 set the first Vertex Attribute Array index of the rig generated by this technic (default:11)
 
unsigned int getFirstVertexAttributeTarget () const
 
void setShader (osg::Shader *shader)
 
const osg::Shader * getShader () const
 
osg::Shader * getShader ()
 
osg::Vec4Array * getVertexAttrib (unsigned int index)
 
unsigned int getNumVertexAttrib () const
 
const unsigned int & getNumBonesPerVertex () const
 
const unsigned int & getNumVertexes () const
 
const BoneNamePaletteIndex & getBoneNameToPalette ()
 
const BonePalette & getBonePalette ()
 
osg::Uniform * getMatrixPaletteUniform ()
 
void computeMatrixPaletteUniform (const osg::Matrix &transformFromSkeletonToGeometry, const osg::Matrix &invTransformFromSkeletonToGeometry)
 
virtual void operator() (RigGeometry &)
 
virtual bool prepareData (RigGeometry &)
 
- Public Member Functions inherited from osgAnimation::RigTransform
 RigTransform ()
 
 RigTransform (const RigTransform &org, const osg::CopyOp &copyop)
 
 META_Object (osgAnimation, RigTransform) virtual void operator()(RigGeometry &)
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual Object * cloneType () const =0
 
virtual Object * clone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual Node * asNode ()
 
virtual const Node * asNode () const
 
virtual NodeVisitor * asNodeVisitor ()
 
virtual const NodeVisitor * asNodeVisitor () const
 
virtual StateSet * asStateSet ()
 
virtual const StateSet * asStateSet () const
 
virtual StateAttribute * asStateAttribute ()
 
virtual const StateAttribute * asStateAttribute () const
 
virtual Uniform * asUniform ()
 
virtual const Uniform * asUniform () const
 
virtual Camera * asCamera ()
 
virtual const Camera * asCamera () const
 
virtual Drawable * asDrawable ()
 
virtual const Drawable * asDrawable () const
 
virtual Callback * asCallback ()
 
virtual const Callback * asCallback () const
 
virtual CallbackObject * asCallbackObject ()
 
virtual const CallbackObject * asCallbackObject () const
 
virtual UserDataContainer * asUserDataContainer ()
 
virtual const UserDataContainer * asUserDataContainer () const
 
virtual ValueObject * asValueObject ()
 
virtual const ValueObject * asValueObject () const
 
virtual Image * asImage ()
 
virtual const Image * asImage () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
template<class T >
void setUserDataContainer (const ref_ptr< T > &udc)
 
osg::UserDataContainer * getUserDataContainer ()
 
const osg::UserDataContainer * getUserDataContainer () const
 
osg::UserDataContainer * getOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
template<class T >
void setUserData (const ref_ptr< T > &ud)
 
virtual Referenced * getUserData ()
 
virtual const Referenced * getUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referenced & operator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::Mutex * getRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSet * getObserverSet () const
 
ObserverSet * getOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

bool buildPalette (const BoneMap &boneMap, const RigGeometry &rig)
 
virtual bool init (RigGeometry &)
 
- Protected Member Functions inherited from osgAnimation::RigTransform
virtual ~RigTransform ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

unsigned int _bonesPerVertex
 
unsigned int _nbVertices
 
BonePalette _bonePalette
 
BoneNamePaletteIndex _boneNameToPalette
 
BoneWeightAttribList _boneWeightAttribArrays
 
osg::ref_ptr< osg::Uniform > _uniformMatrixPalette
 
osg::ref_ptr< osg::Shader > _shader
 
bool _needInit
 
unsigned int _minAttribIndex
 
std::vector< IndexWeightList > _perVertexInfluences
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer * _userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandler * getDeleteHandler ()
 

Detailed Description

This class manage format for hardware skinning.

Member Typedef Documentation

◆ BoneNamePaletteIndex

typedef std::map<std::string, unsigned int> osgAnimation::RigTransformHardware::BoneNamePaletteIndex

◆ BonePalette

◆ BoneWeightAttribList

◆ MatrixPalette

Constructor & Destructor Documentation

◆ RigTransformHardware() [1/2]

osgAnimation::RigTransformHardware::RigTransformHardware ( )

◆ RigTransformHardware() [2/2]

osgAnimation::RigTransformHardware::RigTransformHardware ( const RigTransformHardware &  rth,
const osg::CopyOp &  copyop 
)

Member Function Documentation

◆ buildPalette()

bool osgAnimation::RigTransformHardware::buildPalette ( const BoneMap &  boneMap,
const RigGeometry &  rig 
)
protected

◆ computeMatrixPaletteUniform()

void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform ( const osg::Matrix &  transformFromSkeletonToGeometry,
const osg::Matrix &  invTransformFromSkeletonToGeometry 
)

◆ getBoneNameToPalette()

const BoneNamePaletteIndex & osgAnimation::RigTransformHardware::getBoneNameToPalette ( )
inline

◆ getBonePalette()

const BonePalette & osgAnimation::RigTransformHardware::getBonePalette ( )
inline

◆ getFirstVertexAttributeTarget()

unsigned int osgAnimation::RigTransformHardware::getFirstVertexAttributeTarget ( ) const
inline

◆ getMatrixPaletteUniform()

osg::Uniform * osgAnimation::RigTransformHardware::getMatrixPaletteUniform ( )
inline

◆ getNumBonesPerVertex()

const unsigned int & osgAnimation::RigTransformHardware::getNumBonesPerVertex ( ) const
inline

◆ getNumVertexAttrib()

unsigned int osgAnimation::RigTransformHardware::getNumVertexAttrib ( ) const
inline

◆ getNumVertexes()

const unsigned int & osgAnimation::RigTransformHardware::getNumVertexes ( ) const
inline

◆ getShader() [1/2]

osg::Shader * osgAnimation::RigTransformHardware::getShader ( )
inline

◆ getShader() [2/2]

const osg::Shader * osgAnimation::RigTransformHardware::getShader ( ) const
inline

◆ getVertexAttrib()

osg::Vec4Array * osgAnimation::RigTransformHardware::getVertexAttrib ( unsigned int  index)

◆ init()

virtual bool osgAnimation::RigTransformHardware::init ( RigGeometry &  )
protectedvirtual

◆ META_Object()

osgAnimation::RigTransformHardware::META_Object ( osgAnimation  ,
RigTransformHardware   
)

◆ operator()()

virtual void osgAnimation::RigTransformHardware::operator() ( RigGeometry &  )
virtual

◆ prepareData()

virtual bool osgAnimation::RigTransformHardware::prepareData ( RigGeometry &  )
virtual

to call manually when a skeleton is reacheable from the rig in order to prepare technic data before rendering

Reimplemented from osgAnimation::RigTransform.

◆ setFirstVertexAttributeTarget()

void osgAnimation::RigTransformHardware::setFirstVertexAttributeTarget ( unsigned int  i)
inline

set the first Vertex Attribute Array index of the rig generated by this technic (default:11)

◆ setShader()

void osgAnimation::RigTransformHardware::setShader ( osg::Shader *  shader)
inline

Member Data Documentation

◆ _boneNameToPalette

BoneNamePaletteIndex osgAnimation::RigTransformHardware::_boneNameToPalette
protected

◆ _bonePalette

BonePalette osgAnimation::RigTransformHardware::_bonePalette
protected

◆ _bonesPerVertex

unsigned int osgAnimation::RigTransformHardware::_bonesPerVertex
protected

◆ _boneWeightAttribArrays

BoneWeightAttribList osgAnimation::RigTransformHardware::_boneWeightAttribArrays
protected

◆ _minAttribIndex

unsigned int osgAnimation::RigTransformHardware::_minAttribIndex
protected

◆ _nbVertices

unsigned int osgAnimation::RigTransformHardware::_nbVertices
protected

◆ _needInit

bool osgAnimation::RigTransformHardware::_needInit
protected

◆ _perVertexInfluences

std::vector<IndexWeightList> osgAnimation::RigTransformHardware::_perVertexInfluences
protected

◆ _shader

osg::ref_ptr<osg::Shader> osgAnimation::RigTransformHardware::_shader
protected

◆ _uniformMatrixPalette

osg::ref_ptr<osg::Uniform> osgAnimation::RigTransformHardware::_uniformMatrixPalette
protected

The documentation for this class was generated from the following file: