Box2D  2.3.0
A 2D Physics Engine for Games
Public Attributes | List of all members
b2RopeJointDef Struct Reference

#include <b2RopeJoint.h>

Inheritance diagram for b2RopeJointDef:
b2JointDef

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
 
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
 
float32 maxLength
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
 
void * userData
 Use this to attach application specific data to your joints.
 
b2Body * bodyA
 The first attached body.
 
b2Body * bodyB
 The second attached body.
 
bool collideConnected
 Set this flag to true if the attached bodies should collide.
 

Detailed Description

Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.

Member Data Documentation

float32 b2RopeJointDef::maxLength

The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.


The documentation for this struct was generated from the following file: