Box2D  2.3.0
A 2D Physics Engine for Games
Public Attributes | List of all members
b2MouseJointDef Struct Reference

#include <b2MouseJoint.h>

Inheritance diagram for b2MouseJointDef:
b2JointDef

Public Attributes

b2Vec2 target
 
float32 maxForce
 
float32 frequencyHz
 The response speed.
 
float32 dampingRatio
 The damping ratio. 0 = no damping, 1 = critical damping.
 
- Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
 
void * userData
 Use this to attach application specific data to your joints.
 
b2Body * bodyA
 The first attached body.
 
b2Body * bodyB
 The second attached body.
 
bool collideConnected
 Set this flag to true if the attached bodies should collide.
 

Detailed Description

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.

Member Data Documentation

float32 b2MouseJointDef::maxForce

The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).

b2Vec2 b2MouseJointDef::target

The initial world target point. This is assumed to coincide with the body anchor initially.


The documentation for this struct was generated from the following file: