Box2D  2.3.0
A 2D Physics Engine for Games
Public Attributes | List of all members
b2JointEdge Struct Reference

#include <b2Joint.h>

Public Attributes

b2Body * other
 provides quick access to the other body attached.
 
b2Joint * joint
 the joint
 
b2JointEdge * prev
 the previous joint edge in the body's joint list
 
b2JointEdge * next
 the next joint edge in the body's joint list
 

Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.


The documentation for this struct was generated from the following file: