#define TICK_INTERVAL 30
Uint32 TimeLeft(void)
{
static Uint32 next_time = 0;
Uint32 now;
now = SDL_GetTicks();
if ( next_time <= now ) {
next_time = now+TICK_INTERVAL;
return(0);
}
return(next_time-now);
}
/* main game loop
while ( game_running ) {
UpdateGameState();
SDL_Delay(TimeLeft());
}