#include <vtkDataSetAttributes.h>
#include <vtkFloatArray.h>
#include <vtkMutableUndirectedGraph.h>
#include <vtkPoints.h>
#include <vtkSmartPointer.h>

#include "vtkGraphWeightEuclideanDistanceFilter.h"

template<typename T>
static bool FuzzyCompare(const T a, const T b);

int TestGraphWeightEuclideanDistanceFilter(int, char *[])
{
  // Create a graph
  vtkSmartPointer<vtkMutableUndirectedGraph> g =
    vtkSmartPointer<vtkMutableUndirectedGraph>::New();

  // Add 4 vertices to the graph
  vtkIdType v1 = g->AddVertex();
  vtkIdType v2 = g->AddVertex();
  vtkIdType v3 = g->AddVertex();
  vtkIdType v4 = g->AddVertex();

  // Add 3 edges to the graph
  g->AddEdge ( v1, v2 );
  g->AddEdge ( v1, v3 );
  g->AddEdge ( v1, v4 );

  // Create 4 points - one for each vertex
  vtkSmartPointer<vtkPoints> points =
    vtkSmartPointer<vtkPoints>::New();
  points->InsertNextPoint(0.0, 0.0, 0.0);
  points->InsertNextPoint(1.0, 0.0, 0.0);
  points->InsertNextPoint(0.0, 1.0, 0.0);
  points->InsertNextPoint(0.0, 0.0, 2.0);

  // Add the coordinates of the points to the graph
  g->SetPoints(points);

  vtkSmartPointer<vtkGraphWeightEuclideanDistanceFilter> weightFilter =
    vtkSmartPointer<vtkGraphWeightEuclideanDistanceFilter>::New();
  weightFilter->SetInputData(g);
  weightFilter->Update();

  vtkFloatArray* weights = vtkFloatArray::SafeDownCast(weightFilter->GetOutput()->GetEdgeData()->GetArray("Weights"));

  std::vector<float> correctWeights;
  correctWeights.push_back(1.0f);
  correctWeights.push_back(1.0f);
  correctWeights.push_back(2.0f);

  for(vtkIdType i = 0; i < weights->GetNumberOfTuples(); ++i)
    {
    float w = weights->GetValue(i);
    if(!FuzzyCompare<float>(w, correctWeights[i]))
      {
      std::cerr << "Weight " << i << " was " << w << " and should have been " << correctWeights[i] << std::endl;
      return EXIT_FAILURE;
      }
    }

  return EXIT_SUCCESS;
}

template<typename T>
static bool FuzzyCompare(const T a, const T b)
{
  if(fabs(static_cast<float>(a) - static_cast<float>(b)) < 1e-4)
    {
    return true;
    }
  return false;
}
