/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkFlyingEdges2D.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkFlyingEdges2D.h"

#include "vtkImageData.h"
#include "vtkCellArray.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPolyData.h"
#include "vtkFloatArray.h"
#include "vtkStreamingDemandDrivenPipeline.h"
#include "vtkSMPTools.h"

#include <math.h>

vtkStandardNewMacro(vtkFlyingEdges2D);

// This templated class is the heart of the algorithm. Templated across
// scalar type T. vtkFlyingEdges2D populates the information in this class
// and then invokes ContourImage() to actually initiate executions.
template <class T>
class vtkFlyingEdges2DAlgorithm
{
public:
  // Edge case table values.
  enum EdgeClass {
    Below = 0, //below isovalue
    Above = 1, //above isovalue
    LeftAbove = 1, //left vertex is above isovalue
    RightAbove = 2, //right vertex is above isovalue
    BothAbove = 3 //entire edge is above isovalue
  };

  // Dealing with boundary situations when processing images.
  enum CellClass {
    Interior = 0,
    MinBoundary = 1,
    MaxBoundary = 2
  };
  // Edges to generate output line primitives (aka case table).
  static const unsigned char EdgeCases[16][5];

  // A table that lists pixel point ids as a function of edge ids (edge ids
  // for edge-based case table).
  static const unsigned char VertMap[4][2];

  // A table describing vertex offsets (in index space) from the pixel axes
  // origin for each of the four vertices of a pixel.
  static const unsigned char VertOffsets[4][2];

  // This table is used to accelerate the generation of output lines and
  // points. The EdgeUses array, a function of the pixel case number,
  // indicates which pixel edges intersect with the contour (i.e., require
  // interpolation). This array is filled in at instantiation during the case
  // table generation process.
  unsigned char EdgeUses[16][4];

  // Flags indicate whether a particular case requires pixel axes to be
  // processed. A cheap acceleration structure computed from the case
  // tables at the point of instantiation.
  unsigned char IncludesAxes[16];

  // Algorithm-derived data
  unsigned char *XCases;
  vtkIdType *EdgeMetaData;

  // Internal variables used by the various algorithm methods. Interfaces VTK
  // image data in a form more convenient to the algorithm.
  vtkIdType Dims[2];
  double Origin[3];
  double Spacing[3];
  double Z;
  int Axis0;
  int Min0;
  int Max0;
  int Inc0;
  int Axis1;
  int Min1;
  int Max1;
  int Inc1;
  int Axis2;

  // Output data. Threads write to partitioned memory.
  T         *Scalars;
  T         *NewScalars;
  vtkIdType *NewLines;
  float     *NewPoints;

  // Instantiate and initialize key data members.
  vtkFlyingEdges2DAlgorithm();

  // Adjust the origin to the lower-left corner of the volume (if necessary)
  void AdjustOrigin(int updateExt[6])
    {
    this->Origin[0] = this->Origin[0] + this->Spacing[0]*updateExt[0];
    this->Origin[1] = this->Origin[1] + this->Spacing[1]*updateExt[2];
    this->Origin[2] = this->Origin[2] + this->Spacing[2]*updateExt[4];;
    }

  // The three passes of the algorithm.
  void ProcessXEdge(double value, T* inPtr, vtkIdType row); //PASS 1
  void ProcessYEdges(vtkIdType row); //PASS 2
  void GenerateOutput(double value, T* inPtr, vtkIdType row); //PASS 4

  // Place holder for now in case fancy bit fiddling is needed later.
  void SetXEdge(unsigned char *ePtr, unsigned char edgeCase)
    {*ePtr = edgeCase;}

  // Given the two x-edge cases defining this pixel, return the pixel case
  // number.
  unsigned char GetEdgeCase(unsigned char *ePtr0, unsigned char *ePtr1)
    {
    return ( (*ePtr0) | ((*ePtr1)<<2) );
    }

  // Return number of contouring primitives (line segments) for a particular case.
  unsigned char GetNumberOfPrimitives(unsigned char caseNum)
    { return this->EdgeCases[caseNum][0]; }

  // Return an array indicating which pixel edges intersect the contour.
  unsigned char *GetEdgeUses(unsigned char eCase)
    { return this->EdgeUses[eCase]; }

  // Indicate whether pixel axes need processing for this case.
  unsigned char CaseIncludesAxes(unsigned char eCase)
    { return this->IncludesAxes[eCase]; }

  // Count edge intersections near image boundaries.
  void CountBoundaryYInts(unsigned char loc, unsigned char *edgeUses,
                          vtkIdType *eMD)
    {
      if ( loc == 2 )
        { //+x boundary
        eMD[1] += edgeUses[3];
        }
    }

  // Produce the line segments for this pixel cell.
  void GenerateLines(unsigned char eCase, unsigned char numLines, vtkIdType *eIds,
                    vtkIdType &lineId)
    {
      vtkIdType *line;
      const unsigned char *edges = this->EdgeCases[eCase] + 1;
      for (int i=0; i < numLines; ++i, edges+=2)
        {
        line = this->NewLines + 3*lineId++;
        line[0] = 2;
        line[1] = eIds[edges[0]];
        line[2] = eIds[edges[1]];
        }
    }

  // Interpolate along a pixel axes edge.
  void InterpolateAxesEdge(double value, T *s0, float x0[3], T* s1,
                           float x1[3], vtkIdType vId)
    {
      double t = (value - *s0) / (*s1 - *s0);
      float *x = this->NewPoints + 3*vId;
      x[0] = x0[0] + t*(x1[0]-x0[0]);
      x[1] = x0[1] + t*(x1[1]-x0[1]);
      x[2] = this->Z;
    }

  // Interpolate along an arbitrary edge, typically one that may be on the
  // volume boundary. This means careful computation of stuff requiring
  // neighborhood information (e.g., gradients).
  void InterpolateEdge(double value, T *s, float x[3], unsigned char edgeNum,
                       unsigned char edgeUses[4], vtkIdType *eIds);

  // Produce the output points on the pixel axes for this pixel cell.
  void GeneratePoints(double value, unsigned char loc, T *sPtr, float x[3],
                      unsigned char *edgeUses, vtkIdType *eIds);

  // Helper function to set up the point ids on pixel edges.
  unsigned char InitPixelIds(unsigned char *ePtr0, unsigned char *ePtr1,
                             vtkIdType *eMD0, vtkIdType *eMD1, vtkIdType *eIds)
    {
      unsigned char eCase = GetEdgeCase(ePtr0,ePtr1);
      eIds[0] = eMD0[0]; //x-edges
      eIds[1] = eMD1[0];
      eIds[2] = eMD0[1]; //y-edges
      eIds[3] = eIds[2] + this->EdgeUses[eCase][2];
      return eCase;
    }

  // Helper function to advance the point ids along pixel rows.
  void AdvancePixelIds(unsigned char eCase, vtkIdType *eIds)
    {
      eIds[0] += this->EdgeUses[eCase][0]; //x-edges
      eIds[1] += this->EdgeUses[eCase][1];
      eIds[2] += this->EdgeUses[eCase][2]; //y-edges
      eIds[3] = eIds[2] + this->EdgeUses[eCase][3];
   }

  // Threading integration via SMPTools
  template <class TT> class Pass1
    {
    public:
      Pass1(vtkFlyingEdges2DAlgorithm<TT> *algo, double value)
        { this->Algo = algo; this->Value = value;}
      vtkFlyingEdges2DAlgorithm<TT> *Algo;
      double Value;
      void  operator()(vtkIdType row, vtkIdType end)
        {
        TT *rowPtr = this->Algo->Scalars + row*this->Algo->Inc1;
        for ( ; row < end; ++row)
          {
          this->Algo->ProcessXEdge(this->Value, rowPtr, row);
          rowPtr += this->Algo->Inc1;
          }//for all rows in this batch
        }
    };
  template <class TT> class Pass2
    {
    public:
      Pass2(vtkFlyingEdges2DAlgorithm<TT> *algo)
        { this->Algo = algo;}
      vtkFlyingEdges2DAlgorithm<TT> *Algo;
      void  operator()(vtkIdType row, vtkIdType end)
        {
        for ( ; row < end; ++row)
          {
          this->Algo->ProcessYEdges(row);
          }//for all rows in this batch
        }
    };
  template <class TT> class Pass4
    {
    public:
      Pass4(vtkFlyingEdges2DAlgorithm<TT> *algo, double value)
        { this->Algo = algo; this->Value = value;}
      vtkFlyingEdges2DAlgorithm<TT> *Algo;
      double Value;
      void  operator()(vtkIdType row, vtkIdType end)
        {
        T *rowPtr = this->Algo->Scalars + row*this->Algo->Inc1;
        for ( ; row < end; ++row)
          {
          this->Algo->GenerateOutput(this->Value, rowPtr, row);
          rowPtr += this->Algo->Inc1;
          }//for all rows in this batch
        }
    };

  // Interface between VTK and templated functions
  static void ContourImage(vtkFlyingEdges2D *self, T *scalars, vtkPoints *newPts,
                           vtkDataArray *newScalars, vtkCellArray *newLines,
                           vtkImageData *input, int *updateExt);
};

//----------------------------------------------------------------------------
// Specify the points that define each edge.
template <class T> const unsigned char vtkFlyingEdges2DAlgorithm<T>::
VertMap[4][2] = {{0,1}, {2,3}, {0,2}, {1,3}};

//----------------------------------------------------------------------------
// The offsets of each vertex (in index space) from the pixel axes origin.
template <class T> const unsigned char vtkFlyingEdges2DAlgorithm<T>::
VertOffsets[4][2] = {{0,0}, {1,0}, {0,1}, {1,1}};

// Initialize case array
template <class T> const unsigned char vtkFlyingEdges2DAlgorithm<T>::
EdgeCases[16][5] = {
    {0,0,0,0,0}, {1,0,2,0,0}, {1,3,0,0,0}, {1,3,2,0,0},
    {1,2,1,0,0}, {1,0,1,0,0}, {2,2,1,3,0}, {1,3,1,0,0},
    {1,1,3,0,0}, {2,0,2,3,1}, {1,1,0,0,0}, {1,1,2,0,0},
    {1,2,3,0,0}, {1,0,3,0,0}, {1,2,0,0,0}, {0,0,0,0,0}};

//----------------------------------------------------------------------------
// Instantiate and initialize key data members. Mostly we build some
// acceleration structures from the case table.
template <class T> vtkFlyingEdges2DAlgorithm<T>::
vtkFlyingEdges2DAlgorithm():XCases(NULL),EdgeMetaData(NULL),Scalars(NULL),
                            NewScalars(NULL),NewLines(NULL),NewPoints(NULL)
{
  int j, eCase, numLines;
  const unsigned char *edgeCase;

  // Initialize
  for (eCase=0; eCase<16; ++eCase)
    {
    for (j=0; j<4; ++j)
      {
      this->EdgeUses[eCase][j] = 0;
      }
    this->IncludesAxes[eCase] = 0;
    }

  // Populate
  for (eCase=0; eCase<16; ++eCase)
    {
    edgeCase = this->EdgeCases[eCase];
    numLines = *edgeCase++;

    // Mark edges that are used by this case.
    for (j=0; j < numLines*2; ++j) //just loop over all edges
      {
      this->EdgeUses[eCase][edgeCase[j]] = 1;
      }

    this->IncludesAxes[eCase] = this->EdgeUses[eCase][0] |
      this->EdgeUses[eCase][2];
    }
}

//----------------------------------------------------------------------------
// Interpolate a new point along a boundary edge. Make sure to consider
// proximity to boundary when computing gradients, etc.
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
InterpolateEdge(double value, T *s, float x[3],unsigned char edgeNum,
                unsigned char edgeUses[12], vtkIdType *eIds)
{
  // if this edge is not used then get out
  if ( ! edgeUses[edgeNum] )
    {
    return;
    }

  // build the edge information
  const unsigned char *vertMap = this->VertMap[edgeNum];
  T *s0, *s1;
  float x0[3], x1[3];
  vtkIdType vId=eIds[edgeNum];

  const unsigned char *offsets = this->VertOffsets[vertMap[0]];
  s0 = s + offsets[0]*this->Inc0 + offsets[1]*this->Inc1;
  x0[0] = x[0] + offsets[0]*this->Spacing[this->Axis0];
  x0[1] = x[1] + offsets[1]*this->Spacing[this->Axis1];

  offsets = this->VertOffsets[vertMap[1]];
  s1 = s + offsets[0]*this->Inc0 + offsets[1]*this->Inc1;
  x1[0] = x[0] + offsets[0]*this->Spacing[this->Axis0];
  x1[1] = x[1] + offsets[1]*this->Spacing[this->Axis1];

  // Okay interpolate
  double t = (value - *s0) / (*s1 - *s0);
  float *xPtr = this->NewPoints + 3*vId;
  xPtr[0] = x0[0] + t*(x1[0]-x0[0]);
  xPtr[1] = x0[1] + t*(x1[1]-x0[1]);
  xPtr[2] = this->Z;
}

//----------------------------------------------------------------------------
// Generate the output points and optionally normals, gradients and
// interpolate attributes.
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
GeneratePoints(double value, unsigned char loc, T *sPtr, float x[3],
               unsigned char *edgeUses, vtkIdType *eIds)
{
  // Create a slightly faster path for pixel axes interior to the image.
  float x1[3];
  if ( edgeUses[0] ) //x axes edge
    {
    x1[0] = x[0] + this->Spacing[this->Axis0];
    x1[1] = x[1];
    this->InterpolateAxesEdge(value, sPtr, x, sPtr+this->Inc0, x1, eIds[0]);
    }
  if ( edgeUses[2] ) //y axes edge
    {
    x1[0] = x[0];
    x1[1] = x[1] + this->Spacing[this->Axis1];
    this->InterpolateAxesEdge(value, sPtr, x, sPtr+this->Inc1, x1, eIds[2]);
    }

  // Otherwise do more general gyrations. These are boundary situations where
  // the pixel axes is not fully formed. These situations occur on the
  // +x,+y image boundaries. (The other cases are handled by the default:
  // case and are expected.)
  switch (loc)
    {
    case 2: //+x edge
      this->InterpolateEdge(value, sPtr, x, 3, edgeUses, eIds);
      break;

    case 8: //+y
      this->InterpolateEdge(value, sPtr, x, 1, edgeUses, eIds);
      break;

    case 10: //+x +y
      this->InterpolateEdge(value, sPtr, x, 1, edgeUses, eIds);
      this->InterpolateEdge(value, sPtr, x, 3, edgeUses, eIds);
      break;

    default: //interior, or -x,-y boundary
      return;
    }
}

//----------------------------------------------------------------------------
// PASS 1: Process a single x-row (and all of the pixel edges that compose
// the row).  Start building cell contour case table, determine the number of
// intersections, figure out where intersections along row begin and end
// (computational trimming).
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
ProcessXEdge(double value, T* inPtr, vtkIdType row)
{
  vtkIdType nxcells=this->Dims[0]-1;
  vtkIdType minInt=nxcells, maxInt = 0;
  unsigned char edgeCase;
  vtkIdType *eMD=this->EdgeMetaData+row*5;
  unsigned char *ePtr=this->XCases + row*nxcells;
  double s0, s1 = static_cast<double>(*inPtr);

  //run along the entire x-edge computing edge cases
  std::fill_n(eMD, 5, 0);
  for (vtkIdType i=0; i < nxcells; ++i, ++ePtr)
    {
    s0 = s1;
    s1 = static_cast<double>(*(inPtr + (i+1)*this->Inc0));

    edgeCase  = ( s0 < value ? vtkFlyingEdges2DAlgorithm::Below :
                  vtkFlyingEdges2DAlgorithm::LeftAbove );
    edgeCase |= ( s1 < value ? vtkFlyingEdges2DAlgorithm::Below :
                  vtkFlyingEdges2DAlgorithm::RightAbove );

    this->SetXEdge(ePtr, edgeCase);

    // if edge intersects contour
    if ( edgeCase == vtkFlyingEdges2DAlgorithm::LeftAbove ||
         edgeCase == vtkFlyingEdges2DAlgorithm::RightAbove )
      {
      eMD[0]++; //increment number of intersections along x-edge
      minInt = ( i < minInt ? i : minInt);
      maxInt = i + 1;
      }//if contour interacts with this x-edge
    }//for all x-cell edges along this x-edge

  // The beginning and ending of intersections along the edge is used for
  // computational trimming.
  eMD[3] = minInt; //where intersections start along x edge
  eMD[4] = maxInt; //where intersections end along x edge
}

//----------------------------------------------------------------------------
// PASS 2: Process the y-cell edges (that form the cell axes) along a single
// x-row.  Continue building cell contour case table, and determine the
// number of cell y-edge intersections. Use computational trimming to reduce
// work.
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
ProcessYEdges(vtkIdType row)
{
  // Grab the two edge cases bounding this pixel x-row.
  unsigned char *ePtr0, *ePtr1, ec0, ec1, xInts=1;
  ePtr0 = this->XCases + row*(this->Dims[0]-1);
  ePtr1 = ePtr0 + this->Dims[0]-1;

  // And metadata
  vtkIdType *eMD0 = this->EdgeMetaData + row*5;
  vtkIdType *eMD1 = this->EdgeMetaData + (row+1)*5;

  // Determine whether this row of x-cells needs processing. If there are no
  // x-edge intersections, and there is no y-edge (any y-edge) then the
  // row is contour free.
  if ( (eMD0[0] | eMD1[0]) == 0 ) //any x-ints?
    {
    if ( *ePtr0 == *ePtr1 )
      {
      return; //there are no x- or y-ints, thus no contour, skip pixel row
      }
    else
      {
      xInts = 0; //there are y- edge ints however
      }
    }

  // Determine proximity to the boundary of the image. This information is used
  // to count edge intersections in boundary situations.
  unsigned char loc, yLoc;
  yLoc = ( (row >= (this->Dims[1]-2) ? MaxBoundary : Interior) << 2);

  // The trim y-edges may need adjustment if the contour travels between
  // the top and bottom rows of x-edges (without intersecting x-edges).
  vtkIdType xL = ( (eMD0[3] < eMD1[3]) ? eMD0[3] : eMD1[3]);
  vtkIdType xR = ( (eMD0[4] > eMD1[4]) ? eMD0[4] : eMD1[4]);
  if ( xInts )
    {
    if ( xL > 0 )
      {
      ec0 = *(ePtr0 + xL);
      ec1 = *(ePtr1 + xL);
      if ( (ec0 & 0x1) != (ec1 & 0x1) )
        {
        xL = eMD0[3] = 0; //reset left trim
        }
      }
    if ( xR < (this->Dims[0]-1) )
      {
      ec0 = *(ePtr0 + xR);
      ec1 = *(ePtr1 + xR);
      if ( (ec0 & 0x2) != (ec1 & 0x2) )
        {
        xR = eMD0[4] = this->Dims[0] - 1; //reset right trim
        }
      }
    }
  else //contour cuts through without intersecting x-edges, reset trim edges
    {
    xL = eMD0[3] = 0;
    xR = eMD0[4] = this->Dims[0]-1;
    }

  // Okay run along the x-pixels and count the number of
  // y-intersections. Here we are just checking y edges that make up the
  // pixel axes. Also check the number of primitives generated.
  unsigned char *edgeUses, eCase, numLines;
  ePtr0 += xL; ePtr1 += xL;
  vtkIdType i;
  for (i=xL; i < xR; ++i) //run along the trimmed x-pixels
    {
    eCase = this->GetEdgeCase(ePtr0,ePtr1);
    if ( (numLines=this->GetNumberOfPrimitives(eCase)) > 0 )
      {
      // Okay let's increment the triangle count.
      eMD0[2] += numLines;

      // Count the number of y-points to be generated. Pass# 1 counted
      // the number of x-intersections along the x-edges. Now we count all
      // intersections on the y-pixel axes.
      edgeUses = this->GetEdgeUses(eCase);
      eMD0[1] += edgeUses[2]; //y-pixel axes edge always counted
      loc = yLoc | (i >= (this->Dims[0]-2) ? MaxBoundary : Interior);
      if ( loc != 0 )
        {
        this->CountBoundaryYInts(loc,edgeUses,eMD0);
        }
      }//if cell contains contour

    // advance the two pointers along pixel row
    ePtr0++; ePtr1++;
    }//for all pixels along this x-edge
}

//----------------------------------------------------------------------------
// PASS 4: Process the x-row cells to generate output primitives, including
// point coordinates and line segments. This is the fourth pass of the
// algorithm.
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
GenerateOutput(double value, T* rowPtr, vtkIdType row)
{
  vtkIdType *eMD0 = this->EdgeMetaData + row*5;
  vtkIdType *eMD1 = this->EdgeMetaData + (row+1)*5;
  // Return if there is nothing to do (i.e., no lines to generate)
  if ( eMD0[2] == eMD1[2] )
    {
    return;
    }

  //Get the trim edges and prepare to generate
  vtkIdType i;
  vtkIdType xL = ( (eMD0[3] < eMD1[3]) ? eMD0[3] : eMD1[3]);
  vtkIdType xR = ( (eMD0[4] > eMD1[4]) ? eMD0[4] : eMD1[4]);

  // Grab the two edge cases bounding this pixel x-row. Begin at left trim edge.
  unsigned char *ePtr0, *ePtr1;
  ePtr0 = this->XCases + row*(this->Dims[0]-1) + xL;
  ePtr1 = ePtr0 + this->Dims[0]-1;

  // Traverse all pixels in this row, those containing the contour are
  // further identified for processing, meaning generating points and
  // triangles. Begin by setting up point ids on pixel edges.
  vtkIdType lineId = eMD0[2];
  vtkIdType eIds[4]; //the ids of generated points
  unsigned char *edgeUses, numLines;
  unsigned char eCase = this->InitPixelIds(ePtr0,ePtr1,eMD0,eMD1,eIds);

  // Determine the proximity to the boundary of volume. This information is
  // used to generate edge intersections.
  unsigned char loc, yLoc;
  yLoc = ( (row >= (this->Dims[1]-2) ? MaxBoundary : Interior) << 2);

  // Run along pixels in x-row direction and generate output primitives. Note
  // that active pixel axes edges are interpolated to produce points and
  // possibly interpolate attribute data.
  T *sPtr;
  float x[3];
  x[1] = this->Origin[this->Axis1] + row*this->Spacing[this->Axis1];
  x[2] = this->Z;
  for (i=xL; i < xR; ++i)
    {
    if ( (numLines=this->GetNumberOfPrimitives(eCase)) > 0 )
      {
      // Start by generating triangles for this case
      this->GenerateLines(eCase,numLines,eIds,lineId);

      // Now generate point(s) along pixel axes if needed. Remember to take
      // boundary into account.
      loc = yLoc | (i >= (this->Dims[0]-2) ? MaxBoundary : Interior);
      if ( this->CaseIncludesAxes(eCase) || loc != Interior )
        {
        sPtr = rowPtr + i*this->Inc0;
        x[0] = this->Origin[this->Axis0] + i*this->Spacing[this->Axis0];
        edgeUses = this->GetEdgeUses(eCase);
        this->GeneratePoints(value, loc, sPtr, x, edgeUses, eIds);
        }

      this->AdvancePixelIds(eCase,eIds);
      }

    // advance along pixel row
    ePtr0++; ePtr1++;
    eCase = GetEdgeCase(ePtr0,ePtr1);
    } //for all non-trimmed cells along this x-edge
}

//----------------------------------------------------------------------------
// Contouring filter specialized for images. This templated function interfaces the
// vtkFlyingEdges2D class with the templated algorithm class. It also invokes
// the three passes of the Flying Edges algorithm.
//
template <class T> void vtkFlyingEdges2DAlgorithm<T>::
ContourImage(vtkFlyingEdges2D *self, T *scalars, vtkPoints *newPts,
             vtkDataArray *newScalars, vtkCellArray *newLines,
             vtkImageData *input, int *updateExt)
{
  double value, *values = self->GetValues();
  int numContours = self->GetNumberOfContours();
  vtkIdType vidx, row, *eMD;
  vtkIdType numOutXPts, numOutYPts, numOutLines, numXPts=0, numYPts=0, numLines=0;
  vtkIdType startXPts, startYPts, startLines; startXPts=startYPts=startLines=0;

  // The update extent may be different than the extent of the image.
  // The only problem with using the update extent is that one or two
  // sources enlarge the update extent.  This behavior is slated to be
  // eliminated.
  vtkIdType *incs = input->GetIncrements();
  int *ext = input->GetExtent();

  // Figure out which 2D plane the image lies in. Capture information for
  // subsequent processing.
  vtkFlyingEdges2DAlgorithm<T> algo;
  input->GetOrigin(algo.Origin);
  input->GetSpacing(algo.Spacing);
  algo.AdjustOrigin(updateExt);
  if (updateExt[4] == updateExt[5])
    { // z collapsed
    algo.Axis0 = 0;
    algo.Min0 = updateExt[0];
    algo.Max0 = updateExt[1];
    algo.Inc0 = incs[0];
    algo.Axis1 = 1;
    algo.Min1 = updateExt[2];
    algo.Max1 = updateExt[3];
    algo.Inc1 = incs[1];
    algo.Z = algo.Origin[2] + (updateExt[4]*algo.Spacing[2]);
    algo.Axis2 = 2;
    }
  else if (updateExt[2] == updateExt[3])
    { // y collapsed
    algo.Axis0 = 0;
    algo.Min0 = updateExt[0];
    algo.Max0 = updateExt[1];
    algo.Inc0 = incs[0];
    algo.Axis1 = 2;
    algo.Min1 = updateExt[4];
    algo.Max1 = updateExt[5];
    algo.Inc1 = incs[2];
    algo.Z = algo.Origin[1] + (updateExt[2]*algo.Spacing[1]);
    algo.Axis2 = 1;
    }
  else if (updateExt[0] == updateExt[1])
    { // x collapsed
    algo.Axis0 = 1;
    algo.Min0 = updateExt[2];
    algo.Max0 = updateExt[3];
    algo.Inc0 = incs[1];
    algo.Axis1 = 2;
    algo.Min1 = updateExt[4];
    algo.Max1 = updateExt[5];
    algo.Inc1 = incs[2];
    algo.Z = algo.Origin[0] + (updateExt[0]*algo.Spacing[0]);
    algo.Axis2 = 0;
    }
  else
    {
    vtkGenericWarningMacro("Expecting 2D data.");
    return;
    }

  // Now allocate working arrays. The XCases array tracks case# for each cell.
  algo.Dims[0] = algo.Max0 - algo.Min0 + 1;
  algo.Dims[1] = algo.Max1 - algo.Min1 + 1;
  algo.XCases = new unsigned char [(algo.Dims[0]-1)*algo.Dims[1]];

  // Also allocate the characterization (metadata) array for the x edges.
  // This array tracks the number of intersections along each x-row, y-row;
  // as well as num line primitives, and the xMin_i and xMax_i (minimum
  // index of first intersection, maximum index of intersection for row i,
  // so-called trim edges used for computational trimming).
  algo.EdgeMetaData = new vtkIdType [algo.Dims[1]*5];

  // Compute the starting location for scalar data.  We may be operating
  // on a part of the image.
  algo.Scalars = scalars + incs[0]*(updateExt[0]-ext[0]) +
    incs[1]*(updateExt[2]-ext[2]) + incs[2]*(updateExt[4]-ext[4]) +
    self->GetArrayComponent();

  // The algorithm is separated into multiple passes. The first pass
  // computes intersections on row edges, counting the number of intersected edges
  // as it progresses. It also keeps track of the generated edge cases and
  // other incidental information about intersections along rows. The second
  // pass generates polylines from the cases and intersection information.
  // In the final and third pass output points and lines are generated.

  // Loop across each contour value. This encompasses all three passes.
  for (vidx = 0; vidx < numContours; vidx++)
    {
    value = values[vidx];

    // PASS 1: Traverse all rows generating intersection points and building
    // the case table. Also accumulate information necessary for later allocation.
    // For example the number of output points is computed.
    Pass1<T> pass1(&algo,value);
    vtkSMPTools::For(0,algo.Dims[1], pass1);

    // PASS 2: Traverse all rows and process cell y edges. Continue building
    // case table from y contributions (using computational trimming to reduce
    // work) and keep track of cell y intersections.
    Pass2<T> pass2(&algo);
    vtkSMPTools::For(0,algo.Dims[1]-1, pass2);

    // PASS 3: Now allocate and generate output. First we have to update the
    // x-Edge meta data to partition the output into separate pieces so
    // independent threads can write into separate memory partititions. Once
    // allocation is complete, process on a row by row basis and produce
    // output points, line primitives, and interpolate point attribute data
    // (if necessary).
    numOutXPts = startXPts;
    numOutYPts = startYPts;
    numOutLines = startLines;
    for (row=0; row < algo.Dims[1]; ++row)
      {
      eMD = algo.EdgeMetaData + row*5;
      numXPts = eMD[0];
      numYPts = eMD[1];
      numLines = eMD[2];
      eMD[0] = numOutXPts + numOutYPts;
      eMD[1] = eMD[0] + numXPts;
      eMD[2] = numOutLines;
      numOutXPts += numXPts;
      numOutYPts += numYPts;
      numOutLines += numLines;
      }

    // Output can now be allocated.
    vtkIdType totalPts = numOutXPts + numOutYPts;
    if ( totalPts > 0 )
      {
      newPts->GetData()->WriteVoidPointer(0,3*totalPts);
      algo.NewPoints = static_cast<float*>(newPts->GetVoidPointer(0));
      newLines->WritePointer(numOutLines,3*numOutLines);
      algo.NewLines = static_cast<vtkIdType*>(newLines->GetPointer());
      if (newScalars)
        {
        newScalars->WriteVoidPointer(0,numOutXPts+numOutYPts);
        algo.NewScalars = static_cast<T*>(newScalars->GetVoidPointer(0));
        T TValue = static_cast<T>(value);
        std::fill_n(algo.NewScalars, totalPts, TValue);
        }

      // PASS 4: Now process each x-row and produce the output primitives.
      Pass4<T> pass4(&algo,value);
      vtkSMPTools::For(0,algo.Dims[1]-1, pass4);
      }//if output generated

    // Handle multiple contours
    startXPts = numOutXPts;
    startYPts = numOutYPts;
    startLines = numOutLines;
    }// for all contour values

  // Clean up and return
  delete [] algo.XCases;
  delete [] algo.EdgeMetaData;
}

//----------------------------------------------------------------------------
// Here is the VTK class proper.
// Construct object with initial contour value of 0.0.
vtkFlyingEdges2D::vtkFlyingEdges2D()
{
  this->ContourValues = vtkContourValues::New();
  this->ComputeScalars = 1;
  this->ArrayComponent = 0;

  // by default process active point scalars
  this->SetInputArrayToProcess(0,0,0,vtkDataObject::FIELD_ASSOCIATION_POINTS,
                               vtkDataSetAttributes::SCALARS);
}

//----------------------------------------------------------------------------
vtkFlyingEdges2D::~vtkFlyingEdges2D()
{
  this->ContourValues->Delete();
}

//----------------------------------------------------------------------------
// Description:
// Overload standard modified time function. If contour values are modified,
// then this object is modified as well.
unsigned long vtkFlyingEdges2D::GetMTime()
{
  unsigned long mTime=this->Superclass::GetMTime();
  unsigned long mTime2=this->ContourValues->GetMTime();

  return ( mTime2 > mTime ? mTime2 : mTime );
}

//----------------------------------------------------------------------------
// Contouring filter specialized for images (or slices from images)
//
int vtkFlyingEdges2D::RequestData( vtkInformation *vtkNotUsed(request),
  vtkInformationVector **inputVector, vtkInformationVector *outputVector)
{
  // get the info objects
  vtkInformation *inInfo = inputVector[0]->GetInformationObject(0);
  vtkInformation *outInfo = outputVector->GetInformationObject(0);

  // get the input and output
  vtkImageData *input = vtkImageData::SafeDownCast(
    inInfo->Get(vtkDataObject::DATA_OBJECT()));
  vtkPolyData *output = vtkPolyData::SafeDownCast(
    outInfo->Get(vtkDataObject::DATA_OBJECT()));

  vtkDataArray  *inScalars;

  vtkDebugMacro(<< "Executing 2D Flying Edges");

  int *ext =
    inInfo->Get(vtkStreamingDemandDrivenPipeline::UPDATE_EXTENT());
  inScalars = this->GetInputArrayToProcess(0,inputVector);
  if ( inScalars == NULL )
    {
    vtkErrorMacro(<<"Scalars must be defined for contouring");
    return 1;
    }

  int numComps = inScalars->GetNumberOfComponents();
  if (this->ArrayComponent >= numComps)
    {
    vtkErrorMacro("Scalars have " << numComps << " components. "
                  "ArrayComponent must be smaller than " << numComps);
    return 1;
    }

  // Create necessary objects to hold output. We will defer the
  // actual allocation to a later point.
  vtkCellArray *newLines = vtkCellArray::New();
  vtkPoints *newPts = vtkPoints::New();
  newPts->SetDataTypeToFloat();
  vtkDataArray *newScalars = NULL;

  if (this->ComputeScalars)
    {
    newScalars = inScalars->NewInstance();
    newScalars->SetNumberOfComponents(1);
    newScalars->SetName(inScalars->GetName());
    }

  // Check data type and execute appropriate function
  void *scalars = inScalars->GetVoidPointer(0);
  switch (inScalars->GetDataType())
    {
    vtkTemplateMacro(vtkFlyingEdges2DAlgorithm<VTK_TT>::
                     ContourImage(this,(VTK_TT *)scalars, newPts,
                      newScalars, newLines, input, ext));
    }//switch

  vtkDebugMacro(<<"Created: "
                << newPts->GetNumberOfPoints() << " points, "
                << newLines->GetNumberOfCells() << " lines");

  // Update ourselves.  Because we don't know up front how many lines
  // we've created, take care to reclaim memory.
  output->SetPoints(newPts);
  newPts->Delete();

  output->SetLines(newLines);
  newLines->Delete();

  if (newScalars)
    {
    int idx = output->GetPointData()->AddArray(newScalars);
    output->GetPointData()->SetActiveAttribute(idx, vtkDataSetAttributes::SCALARS);
    newScalars->Delete();
    }

  return 1;
}

//----------------------------------------------------------------------------
int vtkFlyingEdges2D::FillInputPortInformation(int, vtkInformation *info)
{
  info->Set(vtkAlgorithm::INPUT_REQUIRED_DATA_TYPE(), "vtkImageData");
  return 1;
}

//----------------------------------------------------------------------------
void vtkFlyingEdges2D::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  this->ContourValues->PrintSelf(os,indent.GetNextIndent());

  os << indent << "Compute Scalars: " << (this->ComputeScalars ? "On\n" : "Off\n");
  os << indent << "ArrayComponent: " << this->ArrayComponent << endl;
}
