#include <listener.h>
Inheritance diagram for iSoundListener:

Public Methods | |
| virtual void | SetDirection (const csVector3 &Front, const csVector3 &Top)=0 |
| Set direction of listener (front and top 3d vectors). | |
| virtual void | SetPosition (const csVector3 &pos)=0 |
| Set position of listener. | |
| virtual void | SetVelocity (const csVector3 &v)=0 |
| Set velocity of listener. | |
| virtual void | SetDistanceFactor (float factor)=0 |
| Set a distance attenuator. | |
| virtual void | SetRollOffFactor (float factor)=0 |
| Set a RollOff factor. | |
| virtual void | SetDopplerFactor (float factor)=0 |
| Set the Doppler attenuator. | |
| virtual void | SetHeadSize (float size)=0 |
| Set distance between the 2 'ears' of listener. | |
| virtual void | SetEnvironment (csSoundEnvironment env)=0 |
| set type of environment where 'live' listener. | |
| virtual void | GetDirection (csVector3 &Front, csVector3 &Top)=0 |
| Get direction of listener (front and top 3d vectors). | |
| virtual const csVector3& | GetPosition ()=0 |
| Get position of listener. | |
| virtual const csVector3& | GetVelocity ()=0 |
| Get velocity of listener. | |
| virtual float | GetDistanceFactor ()=0 |
| Get a distance attenuator. | |
| virtual float | GetRollOffFactor ()=0 |
| Get a RollOff factor. | |
| virtual float | GetDopplerFactor ()=0 |
| Get the Doppler attenuator. | |
| virtual float | GetHeadSize ()=0 |
| Get distance between the 2 'ears' of listener. | |
| virtual csSoundEnvironment | GetEnvironment ()=0 |
| Get type of environment where 'live' listener. | |
It can be used to setup 'yourself' (the player) for 3d sound: position, orientation, speed and environment effects.