#include <csmenu.h>
Inheritance diagram for csMenu:

Public Methods | |
| csMenu (csComponent *iParent, csMenuFrameStyle iFrameStyle=csmfs3D, int iMenuStyle=CSMS_DEFAULTVALUE) | |
| Create menu object. | |
| virtual void | Draw () |
| Draw the menu. | |
| virtual bool | HandleEvent (iEvent &Event) |
| Handle input events. | |
| virtual bool | PreHandleEvent (iEvent &Event) |
| Pre-handle keyboard events to catch hotkeys. | |
| bool | CurrentHandleEvent (iEvent &Event) |
| Pass a event to current item. | |
| virtual void | PlaceItems () |
| Recalculate menu size (called after each menu item insertion). | |
| bool | IsMenuBar () |
| Return true if menu is a menu bar. | |
| virtual void | SetState (int mask, bool enable) |
| Set/clear given component state flags. | |
| bool | SetCurrent (csComponent *newCurrent, bool DropSubmenu=false) |
| Set a child as current menu item. | |
| virtual bool | SetRect (int xmin, int ymin, int xmax, int ymax) |
| Re-position childs when rescaled. | |
| void | Deactivate (int DismissCode) |
| Deactivate menu. | |
| csComponent* | GetItem (int iCommandCode) |
| Find the item with given command code (even in submenus). | |
| void | SetCheck (int iCommandCode, bool iState) |
| Set/remove a checkmark left to menu item. | |
| virtual void | Insert (csComponent *comp) |
| Set fPlaceItems since a item has been inserted. | |
| virtual void | Delete (csComponent *comp) |
| Set fPlaceItems since a item has been removed. | |
| virtual void | SuggestSize (int &w, int &h) |
| Suggest the size of the menu. | |
Public Attributes | |
| csComponent* | current |
| Current menu item. | |
Friends | |
| class | csMenuItem |