#include <graph3d.h>
Public Attributes | |
| float | r |
| Color. | |
| float | g |
| Color. | |
| float | b |
| Color. | |
| float | intensity |
| Intensity (== density * thickness). More... | |
| float | intensity2 |
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Intensity (== density * thickness). The second intensity value is always 0 and is put there to make it easier for 3D implementations to just use the two values below as a coordinate in a texture of 64*1. |