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csEngine Member List
This is the complete list of members for csEngine, including all inherited members.
- AddDynLight(csDynLight *dyn)
- AddHalo(csLight *Light)
- AddToCurrentRegion(csObject *obj)
- camera_positions
- CheckConsistency()
- cleanup
- ClearRenderPriorities()
[virtual] - collections
- CreateBaseMaterial(iTextureWrapper *txt)
[virtual] - CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)
[virtual] - CreateCamera()
[virtual] - CreateDynLight(const csVector3 &pos, float radius, const csColor &color)
[virtual] - CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)
[virtual] - CreateLoaderContext(iRegion *region=NULL)
[virtual] - CreateMaterial(const char *iName, iTextureWrapper *texture)
[virtual] - CreateMeshFactory(const char *classId, const char *name)
[virtual] - CreateMeshFactory(iMeshObjectFactory *, const char *name)
[virtual] - CreateMeshFactory(const char *name)
[virtual] - CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))
[virtual] - CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))
[virtual] - CreateMeshWrapper(const char *name)
[virtual] - CreateSector(const char *iName)
[virtual] - CreateSectorWallsMesh(csSector *sector, const char *name)
- CreateSectorWallsMesh(iSector *sector, const char *name)
[virtual] - CreateTexture(const char *iName, const char *iFileName, csColor *iTransp, int iFlags)
[virtual] - CS_DECLARE_GROWING_ARRAY(render_priority_sortflags, int)
- csEngine(iBase *iParent)
- csEngineState (defined in csEngine)
[friend] - current_camera
- current_engine
[static] - current_iengine
[static] - DecRef()=0
[pure virtual] - DeleteAll()
[virtual] - DisablePVS()
[inline] - DisablePVSOnly()
[inline] - do_force_revis
[static] - do_rad_debug
[static] - Draw(iCamera *c, iClipper2D *clipper)
[virtual] - DrawFunc(iCamera *c, iClipper2D *clipper, iDrawFuncCallback *callback)
[virtual] - EnablePVS()
[inline] - EnablePVSOnly()
[inline] - FindCameraPosition(const char *name, iRegion *region=NULL)
[virtual] - FindCollection(const char *name, iRegion *region=NULL)
[virtual] - FindLight(unsigned long light_id) const
[virtual] - FindLight(const char *Name, bool RegionOnly=false) const
[virtual] - FindMaterial(const char *name, iRegion *region=NULL)
[virtual] - FindMeshFactory(const char *name, iRegion *region=NULL)
[virtual] - FindMeshObject(const char *name, iRegion *region=NULL)
[virtual] - FindSector(const char *name, iRegion *region=NULL)
[virtual] - FindTexture(const char *name, iRegion *region=NULL)
[virtual] - fogmethod
- frame_height
[static] - frame_width
[static] - FreezePVS(const csVector3 &pos)
[inline] - G2D
- G3D
- GetAlphaRenderPriority() const
[inline, virtual] - GetAmbientLight(csColor &c) const
[virtual] - GetBeginDrawFlags() const
[inline, virtual] - GetCacheManager()
[virtual] - GetCameraPositions()
[inline, virtual] - GetCBufCube() const
[inline] - GetCBuffer() const
[inline] - GetClearZBuf() const
[inline, virtual] - GetCollections()
[inline, virtual] - GetContext() const
[virtual] - GetCsEngine()
[inline, virtual] - GetCurrentRegion() const
[virtual] - GetDefaultClearZBuf() const
[inline, virtual] - GetDefaultLightmapCellSize() const
[inline, virtual] - GetDefaultMaxLightmapSize(int &w, int &h)
[inline, virtual] - GetEngineMode() const
[inline, virtual] - GetFirstDynLight() const
[inline] - GetFrozenPosition() const
[inline] - GetLastAnimationTime() const
[inline] - GetLightingCacheMode()
[inline, virtual] - GetLightmapCellSize() const
[virtual] - GetMaterialList() const
[virtual] - GetMaterials() const
[inline] - GetMaxLightmapSize(int &w, int &h)
[inline, virtual] - GetMaxProcessPolygons()
[inline, static] - GetMeshes()
[inline, virtual] - GetMeshFactories()
[inline, virtual] - GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights)
[virtual] - GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius)
[virtual] - GetNearbySectors(iSector *sector, const csVector3 &pos, float radius)
[virtual] - GetObjectRenderPriority() const
[inline, virtual] - GetRadiosity() const
[inline] - GetRefCount()=0
[pure virtual] - GetRegions()
[virtual] - GetRenderPriority(const char *name) const
[virtual] - GetRenderPrioritySorting(const char *name) const
[virtual] - GetRenderPrioritySorting(long priority) const
[virtual] - GetSectors()
[inline, virtual] - GetSkyRenderPriority() const
[inline, virtual] - GetTextureFormat() const
[virtual] - GetTextureList() const
[virtual] - GetTextures() const
[inline] - GetThingType() const
[inline, virtual] - GetTopLevelClipper() const
[virtual] - GetWallRenderPriority() const
[inline, virtual] - HandleEvent(iEvent &Event)
[virtual] - ImageLoader
- IncRef()=0
[pure virtual] - InitCuller()
- Initialize(iObjectRegistry *object_reg)
[virtual] - InvalidateLightmaps()
- IsPVS() const
[inline, virtual] - IsPVSFrozen()
[inline] - IsPVSOnly()
[inline] - lightcache_mode
[static] - lightmap_quality
[static] - lightpatch_pool
- LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input)
[virtual] - LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)
[virtual] - max_lightmap_h (defined in csEngine)
[static] - max_lightmap_w
[static] - MaxAspectRatio
- mesh_factories
- meshes
- NeedPO2Maps
- NewLightIterator(iRegion *region=NULL)
[inline] - object_reg
[static] - Prepare(iProgressMeter *meter=NULL)
[virtual] - PrepareMeshes()
[virtual] - PrepareTextures()
[virtual] - ProcessLastPolygon()
[inline, static] - ProcessPolygon()
[inline, static] - QueryCsObject()
[inline] - QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0
[pure virtual] - QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)
[inline, static] - QueryObject()
[virtual] - ReadConfig(iConfigFile *)
- region
- regions
- RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE)
[virtual] - RemoveDynLight(csDynLight *dyn)
- RemoveDynLight(iDynLight *)
[virtual] - RemoveHalo(csLight *Light)
- RemoveObject(iBase *object)
[virtual] - render_pol2d_pool
- render_priorities
- render_priority_alpha (defined in csEngine)
- render_priority_object (defined in csEngine)
- render_priority_sky
- render_priority_wall (defined in csEngine)
- Report(const char *description,...)
- ReportBug(const char *description,...)
- Reporter
- ResetWorldSpecificSettings()
[virtual] - SCF_DECLARE_IBASE (defined in csEngine)
- scfiComponent (defined in csEngine)
- scfiConfig (defined in csEngine)
- scfiEventHandler (defined in csEngine)
- sectors
- SelectRegion(const char *iName)
[virtual] - SelectRegion(iRegion *region)
[virtual] - SetAmbientLight(const csColor &c)
[virtual] - SetCacheManager(iCacheManager *cache_mgr)
[virtual] - SetClearZBuf(bool yesno)
[inline, virtual] - SetContext(iGraphics3D *g3d)
[virtual] - SetEngineMode(int mode)
[inline, virtual] - SetLightingCacheMode(int mode)
[inline, virtual] - SetLightmapCellSize(int Size)
[virtual] - SetMaxLightmapSize(int w, int h)
[inline, virtual] - SetMaxProcessPolygons(int m)
[inline, static] - ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)
[virtual] - StartEngine()
- thing_type
- top_clipper
- UnfreezePVS()
[inline] - use_new_radiosity
[static] - VFS
- Warn(const char *description,...)
- ~csEngine()
[virtual]
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