#include <skelbone.h>
Inheritance diagram for iSkeletonBone:

Public Methods | |
| virtual iSkeletonBone* | GetNext ()=0 |
| Get the next sibling of this bone. | |
| virtual iSkeletonBone* | GetChildren ()=0 |
| Get the children of this bone. | |
| virtual const char* | GetName ()=0 |
| Get the name of this bone. | |
| virtual void | SetTransformation (const csTransform &tr)=0 |
| Set the transformation used for this bone. | |
| virtual csTransform& | GetTransformation ()=0 |
| Get the transformation. | |
This is a seperate interface because it is used by the motion manager seperatelly and it is possible that other skeletal systems also implement iSkeletonBone (without having to implement iSkeletonConnectionState).