#include <view.h>
Inheritance diagram for iView:

Public Methods | |
| virtual iEngine* | GetEngine ()=0 |
| Get engine handle. | |
| virtual void | SetEngine (iEngine *e)=0 |
| Set engine handle. | |
| virtual iCamera* | GetCamera ()=0 |
| Get current camera. | |
| virtual void | SetCamera (iCamera *c)=0 |
| Set current camera. | |
| virtual iGraphics3D* | GetContext ()=0 |
| Get Context. | |
| virtual void | SetContext (iGraphics3D *ig3d)=0 |
| Set Context. | |
| virtual void | SetRectangle (int x, int y, int w, int h)=0 |
| Set clipping rectangle. | |
| virtual void | ClearView ()=0 |
| Clear clipper in order to start building a polygon-based clipper. | |
| virtual void | AddViewVertex (int x, int y)=0 |
| Add a vertex to clipping polygon (non-rectangular clipping). | |
| virtual void | RestrictClipperToScreen ()=0 |
| Clip the view clipper to the screen boundaries. | |
| virtual void | UpdateClipper ()=0 |
| Update the Clipper. This is usually called from Draw. | |
| virtual iClipper2D* | GetClipper ()=0 |
| Return the current clipper. This function may call UpdateClipper (). | |
| virtual void | Draw ()=0 |
| Draw 3D world as seen from the camera. | |
It is basically a camera and a clipper.