#include <iso.h>
Inheritance diagram for iIsoLight:

Public Methods | |
| virtual void | SetGrid (iIsoGrid *grid)=0 |
| set the grid for this light, first set the light dynamic if you want. | |
| virtual iIsoGrid* | GetGrid () const=0 |
| get the grid for this light. | |
| virtual csFlags& | Flags ()=0 |
| get the light flags (for get and set) (CSISO_LIGHT above). | |
| virtual void | SetAttenuation (int attn)=0 |
| set attentuation type of light (CSISO_ATTN_... see above). | |
| virtual int | GetAttenuation () const=0 |
| get attentuation type of light. | |
| virtual void | SetPosition (const csVector3 &pos)=0 |
| set the position of the light. | |
| virtual const csVector3& | GetPosition () const=0 |
| get the position of the light. | |
| virtual void | SetColor (const csColor &col)=0 |
| set the color of the light. | |
| virtual const csColor& | GetColor () const=0 |
| get the color of the light. | |
| virtual void | SetRadius (float radius)=0 |
| set the radius of the light. | |
| virtual float | GetRadius () const=0 |
| get the radius of the light. | |
| virtual void | ShineGrid ()=0 |
| shine the light, add light to all visible areas of the grid. | |
| virtual void | ShineSprite (iIsoSprite *sprite)=0 |
| shine the light on a sprite, adding to all the vertex colors. | |
| virtual iLight* | GetFakeLight ()=0 |
| return an iLight interface that mostly works. For internal use. | |
| virtual float | GetVis (int gridx, int gridy) const=0 |
| how much does the light shine on a particular grid square? | |