#include <csview.h>
Inheritance diagram for csView:

Public Methods | |
| csView (iEngine *iEngine, iGraphics3D *ig3d) | |
| Constructor. | |
| virtual | ~csView () |
| Destructor. | |
| virtual iEngine* | GetEngine () |
| Get engine handle. | |
| virtual void | SetEngine (iEngine *e) |
| Set engine handle. | |
| virtual iCamera* | GetCamera () |
| Get current camera. | |
| virtual void | SetCamera (iCamera *c) |
| Set current camera. | |
| virtual iGraphics3D* | GetContext () |
| Get Context. | |
| virtual void | SetContext (iGraphics3D *ig3d) |
| Set Context. | |
| virtual void | SetRectangle (int x, int y, int w, int h) |
| Set clipping rectangle. | |
| virtual void | ClearView () |
| Clear clipper in order to start building a polygon-based clipper. | |
| virtual void | AddViewVertex (int x, int y) |
| Add a vertex to clipping polygon (non-rectangular clipping). | |
| virtual void | RestrictClipperToScreen () |
| Clip the view clipper to the screen boundaries. | |
| virtual void | UpdateClipper () |
| Update the Clipper. This is usually called from Draw. | |
| virtual iClipper2D* | GetClipper () |
| Return the clipper. | |
| virtual void | Draw () |
| Draw 3D world as seen from the camera. | |
Public Attributes | |
| SCF_DECLARE_IBASE | |
It is basicly a camera and a clipper.