#include <virtclk.h>
Inheritance diagram for csVirtualClock:

Public Methods | |
| csVirtualClock () | |
| virtual | ~csVirtualClock () |
| virtual void | Advance () |
| Advance the engine's virtual-time clock. | |
| virtual void | Suspend () |
| Suspend the engine's virtual-time clock.<. More... | |
| virtual void | Resume () |
| Resume the engine's virtual-time clock.<. More... | |
| virtual csTicks | GetElapsedTicks () const |
| Query the time elapsed between the two most recent invocations of Advance(). | |
| virtual csTicks | GetCurrentTicks () const |
| Returns the absolute time of the last call to Advance(). | |
Public Attributes | |
| SCF_DECLARE_IBASE | |
Using this clock you can easily keep track of elapsed and current time in a virtual setting.
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Resume the engine's virtual-time clock.<. p> Call this function when the client application begins invoking Advance() again after extended down-time. This function is the complement of SuspendVirtualTimeClock(). Reimplemented from iVirtualClock. |
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Suspend the engine's virtual-time clock.<. p> Call this function when the client application will fail to call Advance() for an extended period of time. Suspending the virtual-time clock prevents a temporal anomaly from occurring the next time GetElapsedTicks() is called after the application resumes invoking Advance(). Reimplemented from iVirtualClock. |