#include <skeleton.h>
Inheritance diagram for iSkeletonConnectionState:

Public Methods | |
| virtual void | SetTransformation (const csTransform &tr)=0 |
| Set the transformation for this connection. | |
| virtual csTransform& | GetTransformation ()=0 |
| Get the current transformation. | |
A connection is also a limb. This interface is closely related to iSkeletonBone but it is specific to the 3D sprite system in CS.