#include <csanim2d.h>
Inheritance diagram for csAnimatedPixmap:

Public Methods | |
| csAnimatedPixmap (csAnimationTemplate *tpl) | |
| create an animated pixmap. | |
| virtual | ~csAnimatedPixmap () |
| destroy this object. | |
| virtual int | Width () |
| return current width of this pixmap. | |
| virtual int | Height () |
| return current height of this pixmap. | |
| virtual iTextureHandle* | GetTextureHandle () |
| return current texture handle. | |
| virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0) |
| Draw the pixmap given the screen position and new size. | |
| virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0) |
| Draw the pixmap tiled over an area. More... | |
| virtual void | Advance (csTicks ElapsedTime) |
| advance in time. | |
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Draw the pixmap tiled over an area. multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn. Reimplemented from csPixmap. |