#include <motion.h>
Inheritance diagram for iMotionController:

Public Methods | |
| virtual iSkeletonBone* | GetSkeleton ()=0 |
| Return the Skeleton I control. | |
| virtual void | SetMotion (iMotionTemplate *motion)=0 |
| Set the motion stack to just this motion. | |
| virtual void | BlendMotion (iMotionTemplate *motion)=0 |
| Blend another motion on the motion stack. | |
| virtual void | Pause (bool enable)=0 |
| Pause or Unpause this motion. | |
This is the structure that actually does the animation on the skeleton.