#include <prsky.h>
Inheritance diagram for csProcSkyTexture:

Public Methods | |
| csProcSkyTexture (csProcSky *par) | |
| create, given a sky it belongs to. | |
| virtual | ~csProcSkyTexture () |
| void | SetNextSky (csProcSkyTexture *n) |
| csProcSkyTexture* | GetNextSky () const |
| virtual bool | PrepareAnim () |
| virtual void | Animate (csTicks current_time) |
| Draw the next frame. | |
| iGraphics2D* | GetG2D () const |
| methods for the Sky parent - get the g2d. | |
| iGraphics3D* | GetG3D () const |
| get the g3d. | |
| iTextureManager* | GetTextureManager () const |
| get the texture manager (used for encoding colors). | |
| int | GetWidth () const |
| get the width of this texture. | |
| int | GetHeight () const |
| get the height of this texture. | |
| void | GetTextureSpace (csVector3 &orig, csVector3 &u, csVector3 &v) const |
| get texturespace values. | |
| void | SetIntersect (csVector3 *icache) |
| set cached isects cache array. | |
| csVector3* | GetIntersect () const |
| get cached isects cache array. | |
| void | ForceRerender () |
| force the texture to be re-rendered next frame (by the prSky). | |
| bool | MustRender () const |
| see if the texture must be re-rendered. | |
| void | UnsetForceRender () |
| unset the forced rendering. | |
| bool | AnimPrepared () |
| has been prepared ? | |
| void | SetTextureSpace (const csVector3 &tex_orig, const csVector3 &total_u, const csVector3 &total_v) |
| Set the texturemapping of the sky onto this texture txtorig is a corner point of the polygon (say the topleft point) (in world coordinates) txtu is the vector towards the right for the length of the polygon (thus txtorig+txtu is the topright point) txtv is the vector towards the bottom for the length of the polygon (thus txtorig+txtv is the bottomleft point). | |